

Stfmagic_readyloop.hkx - events from stfmagic_release.hkx, the animation is complete (but this animation is not used when shooting, I don’t know why it is needed). Stfmagic_preready.hkx - events from stfmagic_release.hkx, the animation is complete. Stfmagic_precharge.hkx - did not change events, animation in 0 frames (cropped)

Stfmagic_chargeloop.hkx - did not change events, animation in 0 frames (cropped) Maybe I should tell you what I changed in the behavior files in the mod: Here is the new version of the mod.Īs you ordered, I looked at the animation StfMagic_Release.hkx as well as all the others, but no events were registered in them. Finished with reload animations for the left and right hand. It was loaded at work.īut I redid all the animations from the 1st. Help please understand what could be the problem. I have already tried all the available event commands, I registered both in the files of behavior and in the animation itself in order to establish the time of the disappearance of the staff, but it always disappears instantly.

(only from the left hand, the right hand works correctly) The second shot occurs only when you release the previously pressed mouse button.
